GRAND PRIX 2D - TRACK CREATION (EN)
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MAP
---
The map is 40 x 25 tiles.
Each tile has a value from 0 to 15.
The MAP file is 1000 bytes long.

TILE VALUES
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0  = grass / off-road
1  = asphalt
2  = curb
3  = wall / barrier
4  = player start / finish
5  = AI car start
6  = checkpoint 1
7  = checkpoint 2
8  = checkpoint 3
9  = AI waypoint 1
A  = AI waypoint 2
B  = AI waypoint 3
C  = AI waypoint 4
D  = AI waypoint 5
E  = AI waypoint 6
F  = AI waypoint 7

AI ROUTE
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AI follows this route:

4 -> 9 -> A -> 6 -> B -> C -> 7 -> D -> E -> 8 -> F -> 4

Important rules:
- Use start/finish tile 4 only once.
- Use CP1/CP2/CP3 only once each.
- Use AI waypoints 9,A,B,C,D,E,F ideally only once each.
- Use tile 5 one to three times depending on the number of AI cars.
- There must be a drivable path between neighboring AI route points.
- If an AI car hits a wall, move the waypoint closer to the real racing line.

RECOMMENDED START GRID
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Example:

5 5 5
  4

or:

5 5
 4 5

AI start order is read top to bottom, left to right.

